Image this: It’s the 12 months 2000, and the temper is bitter within the Sega places of work. The Dreamcast ought to have been a success! It might push unbelievable graphics, had help for on-line play, a powerful advertising and marketing push, and a small however completely shaped library of killer titles. Nevertheless it’s simply not promoting. Sega wants one thing to push them over the sting, a sport that’ll make the world sit up and take be aware, one thing to squash the PlayStation 2 hype for good.
A second of silence. Sega veteran Shun Nakamura raises his hand and says, in a nervous voice: “How about maracas?”
And so Sega determined to splash their valuable funds on Samba de Amigo, an $80 deluxe maraca peripheral for his or her failing console. For sure, maracas didn’t save the Dreamcast. However, within the console’s dying days and with shops placing their Dreamcast inventory on clearance, I scooped up a set and had a blast.
Between from time to time, I’ve performed the PlayStation 2 EyeToy model of the sport as a part of Sega Superstars (which labored surprisingly properly) and the 2008 Wii port (which didn’t). Since then, Amigo has been relegated to cameo appearances in different video games. It’s all the time good to see the little man, however the possibilities of him ever getting a starring function once more felt distant at finest. Till now!
Over twenty years later it’s lastly time to get my maracas on. Samba de Amigo: Get together Central on the Swap is right here, the primary true sequel to the Dreamcast unique. At first look, not a lot has modified: the core of the sport remains to be shaking your maracas (or on this case, Pleasure-Con) to the beats on display screen and hanging funky poses. Criminally, the Swap model doesn’t embody precise maracas, although I picked up some plastic maraca Pleasure-Con holders for a few bucks on-line which made the expertise way more enjoyable.
First impressions of Get together Central are constructive. There’s some grumbling that the songlist has ditched the Latin music focus in favor of pop, however I’m completely glad grooving away to Carly Rae Jepson, Girl Gaga, Charlie XCX, and Ariana Grande. Rounding out the songlist are a few older hits like Karma Chameleon, I Will Survive, and You Give Love a Dangerous Title, y’know, for the mothers and dads when it’s their flip.

After a couple of follow songs to heat myself up, I jumped into the web World Get together mode, by which 20 gamers compete towards one another and the worst are eradicated on the finish of the spherical. I positioned a good third, and the sight of different personalized Amigos bopping away within the background introduced a smile to my face.
From there it was a fast jaunt over to StreamiGo, the single-player mode. Right here you’re employed by means of missions on a faux streaming website to achieve followers, first changing into the consultant of your metropolis, then your nation, and eventually the world. Every track on this mode has particular necessities like finishing it with an S grade or limiting the variety of errors you can also make. Nevertheless it was whereas taking part in this that I spotted one thing could be very, very incorrect with Get together Central.
The core of Samba de Amigo on Dreamcast was timing. You should shake the maraca because the beat passes by means of the goal. Shake too early or late and also you get a “good” or “nice” score, miss completely and also you get a “boo”, nail it precisely for a “good.”

That’s nonetheless right here in Get together Central, however there’s a brand new wrinkle that renders the core of the gameplay redundant. There’s no penalty for shaking on the incorrect time, so all you could do is shake the maraca repeatedly no matter the place the beats are on the display screen and as they go by means of the goal you’ll be awarded an computerized good score. This removes any want for precision, making Get together Central a rhythm motion sport by which you don’t have to be in rhythm.
Compounding that’s that the movement detection for the poses is absurdly beneficiant and provides you with an ideal in the event you’re even vaguely in the appropriate positions and that the ‘Slide’ mechanic the place you draw shapes utilizing the JoyCons is so busted you possibly can keep utterly nonetheless and the sport will act as in the event you’ve accomplished the movement.
As soon as I figured that out, the initially impossible-sounding single-player challenges turned a cakewalk. Attain a combo of 600? No drawback. Beat a track whereas solely lacking 4 notes? Simple. Rating 80 ‘Good’ rankings in a row? *Yawn*. I’m fairly good at rhythm motion, although I shouldn’t be capable of full-combo ‘Tremendous Exhausting’ issue songs the primary time I boot it up.

I suppose can perceive why they’ve accomplished this. Each earlier Samba de Amigo releases have had points with their movement controls, with the Wii model being significantly imprecise for the reason that Wiimote simply wasn’t fairly as much as the job. With Get together Central, Sega should have thought-about the reactions to the Wii model and figured it’d be much less irritating if the sport simply awarded gamers good marks no matter how properly or poorly they performed.
Nakamura directed each the unique and this, and in a June interview he shed some mild on why the sport has been simplified:
“In relation to rhythm video games, there are a lot of video games which are very stoic and severe, which requires extremely expert gamers, and I feel there are a lot of video games with actually nice gamers. Nonetheless, Samba de Amigo is totally different from that. ‘Foolish enjoyable’ comes first, adopted by rhythm, however an important factor is to have the ability to benefit from the music.”
Perhaps Sega was proper to deal with “foolish enjoyable”. Get together Central is clearly aimed toward an off-the-cuff crowd searching for a light-hearted native multiplayer sport relatively than hardcore rhythm motion players, however the removing of the precision drains away any motivation to enhance and grasp its programs. Anyway, the primary sport was additionally “foolish enjoyable” whereas additionally requiring you to be consistent with the music, so why repair what wasn’t damaged?
As a longtime Samba de Amigo fan that is all fairly disappointing. I’d assumed the franchise was stone-cold useless till the Get together Central reveal earlier this 12 months, so realizing that this unlikely revival had eliminated any ability requirement from excessive scores left me distinctly underwhelmed. Perhaps I’m taking a sport a couple of cartoon monkey dancing to Ricky Martin too significantly, however I’d hoped for way more than this.

Regardless of all that, Get together Central is certainly foolish enjoyable if you may get a bunch of individuals round to shake their Pleasure-Con to pop music. The sport maintains the infectious enthusiasm, explosions of shade, and joyful Carnival environment that made the unique such a breath of contemporary air in a stodgy testosterone-fuelled gaming panorama. A number of margaritas with some buds and, as promised, you’ll be in “Get together Central.”
For me, Get together Central was a swing and a miss. Sure, it’s “foolish enjoyable”, however by eradicating the ability requirement doing properly in a track is now meaningless. What a disgrace.
This evaluate is predicated on the Nintendo Swap model of the sport. A duplicate was offered for evaluate by Sega.
Disappointing
I have been taking part in Samba de Amigo for the reason that Dreamcast days and was so hyped for Get together Central that I purchased plastic maraca shells for my Pleasure-Con. However my hopes have been dashed like a lot Carnival confetti after I spotted what’s modified. It is a rhythm sport that does not reward rhythm.
Samba de Amigo: Get together Central